So you must manually change, in Keyshot, every individual item that has been altered, every time a new bip file is made. Except that GMD doesn't allow that the easier way, nor does it allow assigning material by instance.ĮDIT: The big issue with this is that any time you want to change material, you must do it thru Keyshot, and cannot do it automatically by reassigning it in GMD. The right material file, and you can have identical pink green, purple, or whatever elephants if you want them. HOWEVER, you SHOULD be able to export the material to Keyshot, and Keyshot gives you the option of using the part or material as the tag for material, color, etc. You can specify different materials in GMD, but the bip file ignores the materials, and inserts the file name. 3DS did not understand Keyshot when they made that decision. one huge problem as an example: By 3DS' own admission, the "bip" file uses the file name as the material name. GMD is way way behind the curve on most of the connection to Keyshot, they cannot have used it much or understood it well when they did the integration. ![]() GMD has a name for each surface, but does nothing external with those, nor does it allow color assignment, etc by surface. ![]() I believe in other software, such as Solidworks, you CAN separate surfaces, and that can go through to Keyshot. Geomagic cannot make different surfaces different colors etc, without desperate workarounds that do not export. The part is all one piece with properties same throughout, and I do not think surfaces come through to keyshot with names. Visit for more information.As far as I can determine, or have been told, it's NOT a limitation in Keyshot, the problem is Geomagic. More than 300 dedicated professionals in Bloomsburg, PA, and Holland, MI, working with a global network of sales and distribution partners, are committed to delivering more than their customers can imagine. These spaces are the bridge between engineering and art. The SEKISUI KYDEX appLab™ and designLab ® Innovation Centers are collaborative spaces for clients and customers to bring the supply chain together for rapid prototyping and design development. The KYDEX ® portfolio also includes injection molding resins, proprietary Infused Imaging™ technology, integral special effects, unique textures, and custom products and design. This Quick Response Manufacturing (QRM) model at three manufacturing campuses expands beyond thermoplastic sheet. SEKISUI Chemical’s corporate commitment to Speed, Service, and Superiority is realized through the KYDEX ® Thermoplastics’ business model of manufacturing bespoke materials with short lead times in small quantities. ![]() SEKISUI KYDEX innovates and creates sustainable thermoplastic material solutions for the next generation of product design. ![]() To explore these textures outside of KeyShot, reference the SEKISUI KYDEX Decorative Texture Guide here: From credenzas to stowage compartments, KYDEX ® Thermoplastics create depth and visual excitement that will elevate the passenger experience. Using KYDEX ® thermoplastics enhances your product design with stunning decorative textures while maintaining chemical resistance and cleanability. The play of light across the surface creates more options by accentuating matte and glossy surfaces. I’m excited to see which textures designers respond to most and how they incorporate them into their overall design.” Included in our opaque set are Classic Extruded Textures and the SEKISUI KYDEX color library.Īccording to Design Director, Karyn McAlphin, “This collection offers a variety of beautiful textures curated to provide the visual interest designers seek, whether that’s a small, tight, technical look, or a flowing, organic design. Both sets include geometric, organic, and textile-inspired textures plus leather, stone, and woodgrain exclusively in our Decorative Textures Collection.
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